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Old Dec 02, 2006, 02:11 AM // 02:11   #661
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Quote:
Originally Posted by Dantes Soulmaiden
Perhaps Anet has finally created an area where you need to think?

For instance there is an area (Stygian Veil) where there is heavy melee and fire damage, what combination would work well in that area?

Greater Conflag/Winter/Ward against Elements/Mantra of Frost/Dust Trap
Using that combination you would take a minimum of damage while you could still bring Ele's etc

Another Area is heavy hex, what about Divert Hexes on 3 monks? or even Hexbreaker.

My Point is that there is a viable counter to almost all of the areas
Sure its viable. But whatever character you are playing isn't viable in all areas. So while your build might be the champ in one area, you will have trouble getting that player in a group for another. In a sense, we're all pretty much screwed unless we go monk.
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Old Dec 02, 2006, 02:11 AM // 02:11   #662
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Wow , a challenge for the masses and all that happens is 33 pages of whining , me im just about finished the game and really looking forward to DOA ill die over and over again but its a challenge , something new Anet thankyou for the wakeup call to all the LEET 1337 im invincible players out there , come on guys you are the ones who spend hours figuring out build and defences now you have a chance to really show you are elite , step back take a breath and look at what is happening when you fight what could you have done to stop or avoid that , take this as it is.........A challenge for the serious player , help out the rest of the community and get that "LEET" title by thinking not complaining
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Old Dec 02, 2006, 02:13 AM // 02:13   #663
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I've tested b/p - doesn't work, don't live long enough to raise minions.
Trapping - poor group, but even then too risky, since a single mob or two will wipe you

Overall, the area doesn't seem gimick friendly (the city).

The furthest I came were balanced groups. Body blocking against walls, nukers, combination of party heals, prot and straight heals, paragon magic, wards, stance tanks.

Lightning hammer hits a squishy for 300+, for example. Bonding, enchant have builds don't last long. A 300 damage spike will kill a bonder.

For the city, pulling and managing agro seems to be the key. More than two warriors seem an overkill, simply because no ammount of monks can heal them. A single nuker, glyph or echo isn't enough to kill a group, even with support from SS. It may vary depending on how fast the monk goes down, but having two pure AoE damage classes seems minimum.

Mob AI seems to be reasonable as I've never seen it scatter, or at least scatter much. Pulling must be done carefully, but it's very possible. As long as puller know how to do it. Ward against elements is great for backline, as long as everyone stays in it.

The area is so hard, since all the usual builds don't work. A daze+virulence on entire group, along with DoT AoE would probably shut down entire caster group. Not really sure on elites, but perhaps diversion, humility spam would cut the damage potential in half. Incoming works. E-denial seems to hurt player group much more than mobs.

One thing is sure, even with very limited experience, the missions are not only doable, but should provide to be reliably doable. The greatest problems right now are in the basic tactics.

Some examples:
- A healing monk with 3 superior runes
- Not knowing how to body block
- Too many melee
- Always not enough dps
- Not prepared for various aspects (interrupts, spike damage, e-denial, AoE damage, ...)
- Groups entering area for the first time
- Not knowing the patrols, not knowing safe spots, people running around
- Nobody is leading since nobody knows the area well enough, resulting in confusion

Add all that together, and area becomes considerably harder than it really is.

And for some reason, everyone is fixated on the city, whereas others are somewhat easier, or at least a bit more forgiving. In city, every other group pulls 3 groups, dies 3 seconds later.

This are tests the skill. LB8 alone won't save you. It helps somewhat with killing, but unless you understand all the other aspects, you'll wipe anyway.

So yes, it's an area that does require skill. At least for now, a semi-gimmick build may apear down the line, although I don't think it'll ever be quite as extreme as b/p.
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Old Dec 02, 2006, 02:16 AM // 02:16   #664
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I have all the elementalist, monk and mesmer skills.
I already tried many possible combinations. Most of them keeps me alive, but the balance between our defense and their attacks is unreal. If we manage to stay alive, we can't deal anough damage to prevent them form healing. Only my burning could get some kills.

And nothing protect against the holy damage some of them seem to deal (poor olias and with torturer insignia :P)

EDIT: This was reply 666. And it was one of those annoying rants. This is a insgina... I mean... a signal!

Last edited by MithranArkanere; Dec 02, 2006 at 02:21 AM // 02:21..
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Old Dec 02, 2006, 02:16 AM // 02:16   #665
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I've no problem with the difficulty that has been presented. Rather my problem is the fact that simply put overpowered creatures inside with a skill that is abused beyond belief.

The fact that everything in the DoA is level 28 means that each monster has apparently about a 20-22 in its main attribute. Case and evidence, had a Mesmer hit a friend with Cry for over 66 damage. At 16 it does what maybe 43? Now combine this with "Enraged". In my honest opinion it's either broken, or so abused that it should either be nerfed or taken out. The fact that any caster has a all around base damage increase of 25% and up to another 25% based on it's health is unbelievable. These monsters are already 5-6 attribute points higher then any player in the game and now have up to an additional 37.5% damage. This means that an Ele can simply take any character it wishes down in a minimum of 2 skills.
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Old Dec 02, 2006, 02:20 AM // 02:20   #666
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Quote:
Originally Posted by Geishe
Rits are in demand right now. Dont know about future, but right now, theyre wanted.
I was just agreeing with him regarding how certain classes might be alienated.
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Old Dec 02, 2006, 02:22 AM // 02:22   #667
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I believe that ANet has given players just what they have been requesting for months. A difficult mission with easy to meet requirements (finish NF) that is not dependent on favor or ferrying. Now it seems that those same players really wanted complete instructions supplied for beating the mission.
Well said. Let's look at ways to crack the challenge, it's what PvE'ers have wanted for months. It should take more than 10 hours to complete it.
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Old Dec 02, 2006, 02:22 AM // 02:22   #668
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Quote:
Originally Posted by Axe Addict
Wow , a challenge for the masses and all that happens is 33 pages of whining , me im just about finished the game and really looking forward to DOA ill die over and over again but its a challenge , something new Anet thankyou for the wakeup call to all the LEET 1337 im invincible players out there , come on guys you are the ones who spend hours figuring out build and defences now you have a chance to really show you are elite , step back take a breath and look at what is happening when you fight what could you have done to stop or avoid that , take this as it is.........A challenge for the serious player , help out the rest of the community and get that "LEET" title by thinking not complaining
You obviously have no idea what you are talking about. But at least you are admitting it.

I wouldnt mind a challenge of the close to impossible kind if there was a way to do it with real people. But Anet chose to make NF THE singleplayer experience of all 3 chapters and now they are expecting us to team up and play cooperative like mad?

I remember that Anet thought about introducing voice chat at some point but that good idea seems to be dead and unless you are one of the few chosen that have the luck to be in a more or less professional PvE team guilds/alliances i can only wish you gl with DoA.
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Old Dec 02, 2006, 02:26 AM // 02:26   #669
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Quote:
Originally Posted by ]SK[
I was looking forward to this opening today. I am actually very disappointed. Wasted maybe 30 deaths over 3 hours and have maybe killed 10 foes in that time. I consider myself to be quite an experienced player but this is just too hard.

I still visit FoW and UW as these two places are good team areas and are enjoyable. The Domain of Anguish is just frustrating.
Can you even say what the enemy skills did? Did you even look? Every single skill they have put into this game has a counter, every enemy a weakness, every zone is beatable.

Now I'm no hardcore player. I play a few hours a week and am still on the quest "And A Hero Shall Lead Them" near the beginning of NF. I'll eventually make my way to the end and give the elite mission a try. What I can say is that all of you complaining that it's too hard should do things that are more fun for you.

You loved the game yesterday and were having fun to no end until suddenly they introduce a new area you don't like....so now the game is crap? C'mon guys, this is a no-brainer. They have areas upon areas and missions upon missions that are easy and slightly difficult. They add 1 (frikkin' ONE!!!) really difficult one and you're all ready to wet yourselves about it.

If you like a challenge and want a test of team building skill, here it is. Sounds like they did a great job of making you work for your victory. If you don't want to spend the time (and who knows, I might not....I certainly never enjoyed the Deep because of the time it required), then do something else. If you were already planning to quit the game and expected one set of quests to pull you back to loving it, well, welcome to reality

I sincerely hope they don't nerf this area before I get there. I may not play much but I can't wait to test my building skills when I finally arrive.

EDIT: Well said, Antheus. Working the scenario instead of tear ducts ftw

Last edited by Beat_Go_Stick; Dec 02, 2006 at 02:33 AM // 02:33..
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Old Dec 02, 2006, 02:28 AM // 02:28   #670
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I'm thinking Ward Vs Elements will not be optional for long here.
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Old Dec 02, 2006, 02:32 AM // 02:32   #671
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THe enrage skill is what needs to be fixed, there isn't one possible way a regular old beating nightfall group wil be able to beat this, even elite groups of elite people have trouble
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Old Dec 02, 2006, 02:34 AM // 02:34   #672
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I wonder if a bunch of necros would do well? Do the old Halls trick and have one or two sacicide constantly with a fast casting rezzer. Build up an army of 20 minions and draw a pack to them.

The damage seems spiky so far, so minions *might* survive a couple seconds.
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Old Dec 02, 2006, 02:36 AM // 02:36   #673
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Quote:
Originally Posted by King's Spectre
I wonder if a bunch of necros would do well? Do the old Halls trick and have one or two sacicide constantly with a fast casting rezzer. Build up an army of 20 minions and draw a pack to them.

The damage seems spiky so far, so minions *might* survive a couple seconds.
The dmg is jsut too much, and dping the necros would be a waste of room, the minions would die instantly, and whats funny is that as a warrior i was tanking, but suddenly i died, look at the dmg monitor, i had ten times famine, lightning strike, hammer, enervatiung charge and invoking lightnign, i think hammer and famine mostly killed me tho, the necros would kill themselves because of that air spike
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Old Dec 02, 2006, 02:38 AM // 02:38   #674
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The only thing I wish would change about this area is for it to be easier to get in a group. I can deal with the deaths, I can deal with the many tries it is going to take to get thru even just one area. I am having trouble dealing with the hour long (or longer) wait to get into a group only to lose half the group when we fail. I wish people had more patience to give it more than one try.
Anyone else having this problem? I am playing a warrior, maybe its time to bring the monk thru the game now.
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Old Dec 02, 2006, 02:41 AM // 02:41   #675
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finally an area that will separate the boys from the men (and the girls from the women)!

real, diverse groups who will actually use their heads will be open to all classes and groups while the little boys will be constantly whining on the internet for that premade and pretested build so they can rush to their gems/rewards and what-not.


you see the exact same thing in fow/uw. You have the groups of diverse classes who are there for the challenge, versus the greedy glob hogging whiners who just.. well, whine whine and whine some more

the internet makes things too freaking easy these days

anyone here actually remember how rpg puzzles and challenges were before the net? where they actually had phone tip lines you could call if you got stuck? =)


i grouped up w/ one other person for some nf mission last night, just us and heroes.. and the guy wouldn't go until he had looked up the entire thing on guildwiki! man.. i told him we'll learn in the mission. it fairly tells you what the bonus is etc.. it's really not that hard.. players no longer have the stomach for any challenge at all

it's frankly, pathetic
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Old Dec 02, 2006, 02:41 AM // 02:41   #676
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I'm not an uber player, but I have 3 characters at least up to the Realm of Torment and my survivor character made it past Abaddon (currently enjoying a leisurely stroll through Echovald Forest). I'm comfortable switching builds as necessary, but that's life for a Mesmer primary.

Domain of Anguish reminds me of Ultima Online, you know, back when you could trap Ogre Lords and Balrons behind tables and blade spirit/energy vortex them to death while having a friendly conversation with the other Glorious Lord Grandmaster Mages who were sharing the spawn with you. The servers, for whatever reason, weren't able to handle the load for decent AI and the only way they could make high end challenging monsters was to give them 1000+ hp (while you are stuck with max 100), 200 dex to make them swing uber fast (again, max 100), and 200 magery (max 100 for players). The only way you could melee these bad boys was to run by and take a swing at them, hoping they didn't take too big of a chunk out of you because you sure as hell weren't going to live long standing toe to toe.

I want a reasonable challenge. Giving monsters uber stats and skills is not a reasonable challenge, it's just silly. Give them less shitty skill bars instead of 4-5 skills that only vaguely have some sort of synergy, give them better AI. Fighting NPCs with cheater abilities is no more fun than fighting against people in FPS that are running headshot/shoot through wall hacks.
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Old Dec 02, 2006, 02:43 AM // 02:43   #677
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Yes i am having trouble with that thargor. I am easing my frustration by ranking up in lightbringer(52 till rank 3).

Last edited by Neo Nugget; Dec 02, 2006 at 02:45 AM // 02:45..
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Old Dec 02, 2006, 02:45 AM // 02:45   #678
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So far not a single Elementalist or monk skill can keep the party alive, I have them all, I've tested many of them. No results.
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Old Dec 02, 2006, 02:49 AM // 02:49   #679
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Has anyone gotten past that quest with the Stygian enemies? Because that area isnt' even the elite mission, it's just an elite area.
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Old Dec 02, 2006, 02:50 AM // 02:50   #680
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dunno if this may or may not help anyone but pulling here is key (durrrr)

here is a pretty good 2 man pull build ive gotten, which fits in well with the B/P group thing people r doin n stuff.

just bring.......

monk with....
Spell Breaker - avoids rending of ur 2 enchants to keep puller up n alive.
Spirit Bond
Protective Spirit

ranger with....
Longbow for pulling...

ya i bet many have figured this one out
im not ingame atm just thinkin up how to do the things. but. when u enter city of tc'agnaw or whatever its called, the groups will behave like this...



green dots = team members.
purple dot = quest giver guy
blue line = farthest any group seems to pull
blue square = inside is the firt group u pull
red dots = enemies (dunno if thats how many there r per group)
big yellow dot = where the two (maybe 3?) groups behind the first group meet up. dont pull when they bunch here cuz more than 1 group usually = gg
yellow arrows = path enemy groups seem to follow.
blackness = areas u cant go cuz they r walls.

i never rlly got past first 3 groups cuz i got off at about 4:30 est to go sleep cuz im tired. and now im up n gonna get me a torment sheild, or whatever its called

ya prolly just stating the obvious but i figure this might help a few of u having trouble getting just 1 group or nething like that in the city place.
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